module Base
{


	item Glasses
	{
		DisplayName = Reflective Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		/*Icon = ShootingGlasses,*/
		Icon = ShootingGlasses_Reflective,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_Prescription
	{
		DisplayName = Prescription Reflective Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		/*Icon = ShootingGlasses,*/
		Icon = ShootingGlasses_Reflective,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Prescription,
		Cosmetic = TRUE,
        VisualAid = TRUE,
		Tags = IgnoreZombieDensity;IsUpperDisguise,
	}

	item Glasses_Aviators
	{
		DisplayName = Aviator Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = GlassesAviator,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Aviators,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_Prescription_Aviators
	{
		DisplayName = Prescription Aviator Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = GlassesAviator,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Prescription_Aviators,
		Cosmetic = TRUE,
        VisualAid = TRUE,
		Tags = IgnoreZombieDensity;IsUpperDisguise,
	}

	item Glasses_Normal
	{
		DisplayName = Prescription Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Normal,
		Cosmetic = TRUE,
        VisualAid = TRUE,
	}

	item Glasses_Cosmetic_Normal
	{
		DisplayName = Cosmetic Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Cosmetic_Normal,
		Cosmetic = TRUE,
		Tags = IgnoreZombieDensity;IsMemento,
	}

	item Glasses_Reading
	{
		DisplayName = Reading Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = GlassesReading;GlassesReading;GlassesReading,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Reading,
		Cosmetic = TRUE,
	}

	item Glasses_SafetyGoggles
	{
		DisplayName = Safety Goggles,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 0.1,
		Icon = SafetyGoggles,
		BloodLocation = Head,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_SafetyGoggles,
		/*Cosmetic = TRUE,*/
		ScratchDefense = 5,
		VisionModifier = 0.75,
	}

	item Glasses_Shooting
	{
		DisplayName = Shooting Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		/*Icon = ShootingGlasses_Reflective,*/
		Icon = ShootingGlasses,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Shooting,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_Prescription_Shooting
	{
		DisplayName = Prescription Shooting Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		/*Icon = ShootingGlasses_Reflective,*/
		Icon = ShootingGlasses,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Prescription_Shooting,
		Cosmetic = TRUE,
		VisualAid = TRUE,
		Tags = IgnoreZombieDensity;IsUpperDisguise,
	}

	item Glasses_SkiGoggles
	{
		DisplayName = Ski Goggles,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = SkiGogglesBlack;SkiGogglesWhite,
		BloodLocation = Head,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_SkiGoggles,
		/*Cosmetic = TRUE,*/
		ScratchDefense = 5,
		VisionModifier = 0.75,
		Tags = IsUpperDisguise,
	}

	item Glasses_Sun
	{
		DisplayName = Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = GlassesSun,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Sun,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_Prescription_Sun
	{
		DisplayName = Prescription Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = GlassesSun,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Prescription_Sun,
		Cosmetic = TRUE,
		VisualAid = TRUE,
		Tags = IgnoreZombieDensity;IsUpperDisguise,
	}

	item Glasses_SwimmingGoggles
	{
		DisplayName = Swimming Goggles,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SwimmingGoggles,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_SwimmingGoggles,
		Cosmetic = TRUE,
		VisionModifier = 0.75,
	}

	item Glasses_Eyepatch_Left
	{
		DisplayName = Eyepatch,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.01,
		Icon = Eyepatch,
		BodyLocation = LeftEye,
		ClothingExtraSubmenu = EyeLeft,
		ClothingItem = Glasses_Eyepatch_Left,
		ClothingItemExtra = Glasses_Eyepatch_Right,
		ClothingItemExtraOption = EyeRight,
		Cosmetic = TRUE,
		WorldStaticModel = Eyepatch_Ground,
		VisionModifier = 0.5,
	}

	item Glasses_Eyepatch_Right
	{
		DisplayName = Eyepatch,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.01,
		Icon = Eyepatch,
		BodyLocation = RightEye,
		ClothingExtraSubmenu = EyeRight,
		ClothingItem = Glasses_Eyepatch_Right,
		ClothingItemExtra = Glasses_Eyepatch_Left,
		ClothingItemExtraOption = EyeLeft,
		Cosmetic = TRUE,
		WorldStaticModel = Eyepatch_Ground,
		VisionModifier = 0.5,
	}

	item Glasses_CatsEye
	{
		DisplayName = Cat-Eye Prescription Glasses,
		DisplayCategory = Accessory,
		IconsForTexture = Glasses_CatsEye_Black;Glasses_CatsEye_Purple;Glasses_CatsEye_Teal,
		Type = Clothing,
		Weight = 0.1,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_CatsEye,
		Cosmetic = TRUE,
        VisualAid = TRUE,
	}

	item Glasses_CatsEye_Sun
	{
		DisplayName = Cat-Eye Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Glasses_CatsEye_Sun_Black;Glasses_CatsEye_Sun_Purple;Glasses_CatsEye_Sun_Teal,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_CatsEye_Sun,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_Cosmetic_CatsEye
	{
		DisplayName = Cat-Eye Cosmetic Glasses,
		DisplayCategory = Accessory,
		IconsForTexture = Glasses_CatsEye_Black;Glasses_CatsEye_Purple;Glasses_CatsEye_Teal,
		Type = Clothing,
		Weight = 0.1,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Cosmetic_CatsEye,
		Cosmetic = TRUE,
	}

	item Glasses_Prescription_CatsEye_Sun
	{
		DisplayName = Cat-Eye Prescription Suglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Glasses_CatsEye_Sun_Black;Glasses_CatsEye_Sun_Purple;Glasses_CatsEye_Sun_Teal,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Prescription_CatsEye_Sun,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
        VisualAid = TRUE,
	}

	item Glasses_Normal_HornRimmed
	{
		DisplayName = Horn Rimmed Prescription Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_HornRimmed,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Normal_HornRimmed,
		Cosmetic = TRUE,
        VisualAid = TRUE,
	}

	item Glasses_Cosmetic_Normal_HornRimmed
	{
		DisplayName = Horn Rimmed Cosmetic Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_HornRimmed,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Cosmetic_Normal_HornRimmed,
		Cosmetic = TRUE,
	}

	item Glasses_JackieO
	{
		DisplayName = Big Retro Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Glasses_JackieO_Red;Glasses_JackieO_Brown,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_JackieO,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_Prescription_JackieO
	{
		DisplayName = Big Retro Prescription Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Glasses_JackieO_Red;Glasses_JackieO_Brown,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Prescription_JackieO,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
        VisualAid = TRUE,
	}

	item Glasses_Macho
	{
		DisplayName = Fancy Reflective Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Glasses_Oakley_Sun_Blue;Glasses_Oakley_Sun_Purple,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Macho,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_Round_Normal
	{
		DisplayName = Round Prescription Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_Lennon,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Round_Normal,
		Cosmetic = TRUE,
        VisualAid = TRUE,
	}

	item Glasses_Round_Shades
	{
		DisplayName = Round Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_Lennon_Sun,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Round_Shades,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_Cosmetic_Round_Normal
	{
		DisplayName = Round Cosmetic Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_Lennon,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Cosmetic_Round_Normal,
		Cosmetic = TRUE,
	}

	item Glasses_Prescription_Round_Shades
	{
		DisplayName = Round Prescription Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_Lennon_Sun,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Prescription_Round_Shades,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
        VisualAid = TRUE,
	}

	item Glasses_70s_Gold
	{
		DisplayName = Retro Gold-Framed Prescription Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_70s_Gold,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_70s_Gold,
		Cosmetic = TRUE,
        VisualAid = TRUE,
	}

	item Glasses_Cosmetic_70s_Gold
	{
		DisplayName = Retro Gold-Framed Cosmetic Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_70s_Gold,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Cosmetic_70s_Gold,
		Cosmetic = TRUE,
	}

/* i had some o fthose , i could never see out of lol - puppers */
	item Glasses_Round_HoloSkulls
	{
		DisplayName = Hologram Skull Sunglasses,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_Novelty_HoloSkulls,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Round_HoloSkulls,
		Cosmetic = TRUE,
		Tags = IsMemento;IsUpperDisguise;IgnoreZombieDensity,
		VisionModifier = 0.75,
	}

	item Glasses_OldWeldingGoggles
	{
		DisplayName = Old Welding Goggles,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.1,
		Icon = WeldingGoggles,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_OldWeldingGoggles,
		Cosmetic = TRUE,
		Tags = IsMemento;WeldingMask;IsUpperDisguise;IgnoreZombieDensity,
		VisionModifier = 0.5,
		DiscomfortModifier = 0.05,
	}

	item Glasses_HalfMoon
	{
		DisplayName = Half Moon Prescription Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_HalfMoon,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_HalfMoon,
		Cosmetic = TRUE,
        VisualAid = TRUE,
	}

	item Glasses_Cosmetic_HalfMoon
	{
		DisplayName = Half Moon Cosmetic Glasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_HalfMoon,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_HalfMoon,
		Cosmetic = TRUE,
	}

	item Glasses_MonocleLeft
	{
		DisplayName = Prescription Monocle,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.05,
		Icon = Monocle,
		BodyLocation = Eyes,
		ClothingExtraSubmenu = EyeLeft,
		ClothingItem = Glasses_MonocleLeft,
		ClothingItemExtra = Glasses_MonocleRight,
		ClothingItemExtraOption = EyeRight,
		Cosmetic = TRUE,
        VisualAid = TRUE,
		Tags = IsMemento;IgnoreZombieDensity,
		VisionModifier = 0.75,
	}

	item Glasses_MonocleRight
	{
		DisplayName = Prescription Monocle,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.05,
		Icon = Monocle,
		BodyLocation = Eyes,
		ClothingExtraSubmenu = EyeRight,
		ClothingItem = Glasses_MonocleRight,
		ClothingItemExtra = Glasses_MonocleLeft,
		ClothingItemExtraOption = EyeLeft,
		Cosmetic = TRUE,
        VisualAid = TRUE,
		Tags = IsMemento;IgnoreZombieDensity,
		VisionModifier = 0.75,
	}

	item Glasses_Cosmetic_MonocleLeft
	{
		DisplayName = Cosmetic Monocle,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.05,
		Icon = Monocle,
		BodyLocation = Eyes,
		ClothingExtraSubmenu = EyeLeft,
		ClothingItem = Glasses_Cosmetic_MonocleLeft,
		ClothingItemExtra = Glasses_Cosmetic_MonocleRight,
		ClothingItemExtraOption = EyeRight,
		Cosmetic = TRUE,
		Tags = IsMemento;IgnoreZombieDensity,
		VisionModifier = 0.75,
	}

	item Glasses_Cosmetic_MonocleRight
	{
		DisplayName = Cosmetic Monocle,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.05,
		Icon = Monocle,
		BodyLocation = Eyes,
		ClothingExtraSubmenu = EyeRight,
		ClothingItem = Glasses_Cosmetic_MonocleRight,
		ClothingItemExtra = Glasses_Cosmetic_MonocleLeft,
		ClothingItemExtraOption = EyeLeft,
		Cosmetic = TRUE,
		Tags = IsMemento;IgnoreZombieDensity,
		VisionModifier = 0.75,
	}

	item Glasses_SunCheap
	{
		DisplayName = Cheap Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Glasses_Sun_Cheap_Pink;Glasses_Sun_Cheap_Green,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_SunCheap,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
	}

	item Glasses_3dGlasses
	{
		DisplayName = 3D Glasses,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_Novelty_3d,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_3dGlasses,
		Cosmetic = TRUE,
		Tags = IsMemento;IsUpperDisguise;IgnoreZombieDensity,
	}

	item Glasses_Groucho
	{
		DisplayName = Novelty Glasses,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_Novelty_Groucho,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Groucho,
		Cosmetic = TRUE,
		Tags = IsMemento;IsUpperDisguise;IgnoreZombieDensity,
	}

	item Glasses_Venetian
	{
		DisplayName = Venetian Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Glasses_Venetian_Blue;Glasses_Venetian_Green;Glasses_Venetian_Pink,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Venetian,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise,
		VisionModifier = 0.75,
	}

	item Glasses_NewWave
	{
		DisplayName = New Wave Sunglasses,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		IconsForTexture = Glasses_NewWave_BlackPink;Glasses_NewWave_BlackOrange;Glasses_NewWave_WhiteBlue;Glasses_NewWave_WhiteGreen,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_NewWave,
		Cosmetic = TRUE,
		Tags = IsUpperDisguise;IgnoreZombieDensity,
	}

	item Glasses_Novelty_Xray
	{
		DisplayName = Novelty Xray Glasses,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.1,
		Icon = Glasses_Novelty_Xray,
		BodyLocation = Eyes,
		ChanceToFall = 0,
		ClothingItem = Glasses_Novelty_Xray,
		Cosmetic = TRUE,
		Tags = IsMemento;IsUpperDisguise;IgnoreZombieDensity;,
		VisionModifier = 0.5,
	}

	item Hat_Army
	{
		DisplayName = Helmet - Military,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetArmyGreen,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Army,
		Insulation = 0.25,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.2,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.20,
	}

	item Hat_ArmyWWII
	{
		DisplayName = Old Army Helmet,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = HelmetArmyGreen,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_ArmyWWII,
		Insulation = 0.25,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.2,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.25,
		Tags = HasMetal;IsMemento,
	}

	item Hat_SWAT
	{
		DisplayName = SWAT Helmet,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetSWAT,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_SWAT,
		Insulation = 0.25,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.2,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.20,
	}

	item Hat_BaseballHelmet
	{
		DisplayName = Helmet - Batting,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		IconsFortexture = HelmetBaseballRed;HelmetBaseballGreen;HelmetBaseballBlue,
		BloodLocation = FullHelmet,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BaseballHelmet,
		CombatSpeedModifier = 0.95,
		Insulation = 0.3,
		BiteDefense = 70,
		ScratchDefense = 80,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.10,
	}

	item Hat_BaseballHelmet_KY
	{
		DisplayName = Helmet - Batting,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetBaseballRed,
		BloodLocation = FullHelmet,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BaseballHelmet_KY,
		CombatSpeedModifier = 0.95,
		Insulation = 0.3,
		BiteDefense = 70,
		ScratchDefense = 80,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.10,
	}

	item Hat_BaseballHelmet_Rangers
	{
		DisplayName = Helmet - Batting,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetBaseballGreen,
		BloodLocation = FullHelmet,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BaseballHelmet_Rangers,
		CombatSpeedModifier = 0.95,
		Insulation = 0.3,
		BiteDefense = 70,
		ScratchDefense = 80,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.10,
	}

	item Hat_BaseballHelmet_Z
	{
		DisplayName = Helmet - Batting,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetBaseballBlue,
		BloodLocation = FullHelmet,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BaseballHelmet_Z,
		CombatSpeedModifier = 0.95,
		Insulation = 0.3,
		BiteDefense = 70,
		ScratchDefense = 80,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.10,
	}

	item Hat_BicycleHelmet
	{
		DisplayName = Helmet - Bicycle,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetBicycleWhite,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BicycleHelmet,
		Insulation = 0.25,
		WindResistance = 0.15,
		DiscomfortModifier = 0.10,
		BiteDefense = 30,
		ScratchDefense = 50,
	}

	item Hat_CrashHelmet
	{
		DisplayName = Helmet - Crash,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetCrash,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_CrashHelmet,
		Insulation = 0.8,
		BiteDefense = 70,
		ScratchDefense = 80,
		WindResistance = 0.8,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.25,
	}

	item Hat_CrashHelmetFULL
	{
		DisplayName = Helmet - Motorcycle,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		IconsForTexture = HelmetMotorcycleFullBlue;HelmetMotorcycleFullBlack;HelmetMotorcycleFullRed,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_CrashHelmetFULL,
		CombatSpeedModifier = 0.95,
		Insulation = 1.0,
		BiteDefense = 100,
		ScratchDefense = 100,
		WindResistance = 1.0,
		VisionModifier = 0.5,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.35,
	}

	item Hat_CrashHelmetFULL_Black
	{
		DisplayName = Helmet - Motorcycle,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetMotorcycleFullBlack,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_CrashHelmetFULL_Black,
		CombatSpeedModifier = 0.95,
		Insulation = 1.0,
		BiteDefense = 100,
		ScratchDefense = 100,
		WindResistance = 1.0,
		VisionModifier = 0.5,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.35,
	}

	item Hat_CrashHelmet_Police
	{
		DisplayName = Helmet - Police Motorcycle,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetMotorcyclePolice,
		BloodLocation = FullHelmet,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_CrashHelmet_Police,
		CombatSpeedModifier = 0.95,
		Insulation = 0.8,
		BiteDefense = 70,
		ScratchDefense = 80,
		WindResistance = 0.8,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.25,
	}

	item Hat_CrashHelmet_Stars
	{
		DisplayName = Helmet - USA Crash,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetMotorcycleFlag,
		BloodLocation = FullHelmet,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_CrashHelmet_Stars,
		CombatSpeedModifier = 0.95,
		Insulation = 0.8,
		BiteDefense = 70,
		ScratchDefense = 80,
		WindResistance = 0.8,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.25,
	}

	item Hat_Fireman
	{
		DisplayName = Helmet - Firefighter,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 1.5,
		Icon = HelmetFireman,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Fireman,
		Insulation = 0.65,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.60,
		WindResistance = 0.55,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.15,
	}

	item Hat_FootballHelmet
	{
		DisplayName = Helmet - Football,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 1.5,
		IconsForTexture = HelmetFootballBlue;HelmetFootballRed;HelmetFootballWhite,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FootballHelmet,
		CombatSpeedModifier = 0.95,
		Insulation = 0.55,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.85,
		WindResistance = 0.35,
		VisionModifier = 0.5,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.20,
	}

	item Hat_FootballHelmet_Blue
	{
		DisplayName = Helmet - Football,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 1.5,
		Icon = HelmetFootballBlue,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FootballHelmet_Blue,
		CombatSpeedModifier = 0.95,
		Insulation = 0.55,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.85,
		WindResistance = 0.35,
		VisionModifier = 0.5,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.20,
	}

	item Hat_FootballHelmet_Red
	{
		DisplayName = Helmet - Football,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 1.5,
		Icon = HelmetFootballRed,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FootballHelmet_Red,
		CombatSpeedModifier = 0.95,
		Insulation = 0.55,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.85,
		WindResistance = 0.35,
		VisionModifier = 0.5,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.20,
	}

	item Hat_FootballHelmet_White
	{
		DisplayName = Helmet - Football,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 1.5,
		Icon = HelmetFootballWhite,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FootballHelmet_White,
		CombatSpeedModifier = 0.95,
		Insulation = 0.55,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.85,
		WindResistance = 0.35,
		VisionModifier = 0.5,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.20,
	}

	item Hat_HardHat_Miner
	{
		DisplayName = Helmet - Mining,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HardHatMiner,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_HardHat_Miner,
		Insulation = 0.15,
		BiteDefense = 70,
		ScratchDefense = 80,
		WindResistance = 0.20,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.15,
		DamagedSound = ArmourBreakSportsPadding,
	}

	item Hat_HockeyHelmet
	{
		DisplayName = Helmet - Hockey,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetHockeyBlack,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_HockeyHelmet,
		BiteDefense = 70,
		ScratchDefense = 80,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.10,
		DamagedSound = ArmourBreakSportsPadding,
	}

	item Hat_HockeyHelmet_TINT
	{
		DisplayName = Helmet - Hockey,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetHockeyBlack,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_HockeyHelmet_TINT,
		BiteDefense = 70,
		ScratchDefense = 80,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.10,
		DamagedSound = ArmourBreakSportsPadding,
	}

	item Hat_JockeyHelmet01
	{
		DisplayName = Helmet - Jockey No. 1,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetJockeyBlue,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_JockeyHelmet01,
		BiteDefense = 70,
		ScratchDefense = 80,
		DiscomfortModifier = 0.10,
	}

	item Hat_JockeyHelmet02
	{
		DisplayName = Helmet - Jockey No. 2,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetJockeyRed,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_JockeyHelmet02,
		BiteDefense = 70,
		ScratchDefense = 80,
		DiscomfortModifier = 0.10,
	}

	item Hat_JockeyHelmet03
	{
		DisplayName = Helmet - Jockey No. 3,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetJockeyGreen,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_JockeyHelmet03,
		BiteDefense = 70,
		ScratchDefense = 80,
		DiscomfortModifier = 0.10,
	}

	item Hat_JockeyHelmet04
	{
		DisplayName = Helmet - Jockey No. 4,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetJockeyPurple,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_JockeyHelmet04,
		BiteDefense = 70,
		ScratchDefense = 80,
		DiscomfortModifier = 0.10,
	}

	item Hat_JockeyHelmet05
	{
		DisplayName = Helmet - Jockey No. 5,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetJockeyYellow,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_JockeyHelmet05,
		BiteDefense = 70,
		ScratchDefense = 80,
		DiscomfortModifier = 0.10,
	}

	item Hat_JockeyHelmet06
	{
		DisplayName = Helmet - Jockey No. 6,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetJockeyOrange,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_JockeyHelmet06,
		BiteDefense = 70,
		ScratchDefense = 80,
		DiscomfortModifier = 0.10,
	}

	item Hat_RidingHelmet
	{
		DisplayName = Helmet - Riding,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetCrash,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_RidingHelmet,
		BiteDefense = 40,
		ScratchDefense = 60,
		DiscomfortModifier = 0.10,
	}

	item Hat_RiotHelmet
	{
		DisplayName = Helmet - Riot,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetRiot,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_RiotHelmet,
		CombatSpeedModifier = 0.95,
		Insulation = 0.45,
		BiteDefense = 100,
		ScratchDefense = 100,
		WaterResistance = 1.0,
		WindResistance = 0.65,
		VisionModifier = 0.5,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.25,
	}

	item Hat_SPHhelmet
	{
		DisplayName = Helmet - Airforce,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = HelmetSP,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_SPHhelmet,
		CombatSpeedModifier = 0.95,
		Insulation = 0.70,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 1.0,
		WindResistance = 0.70,
		Tags = CanEat,
		VisionModifier = 0.5,
		HearingModifier = 0.75,
		DiscomfortModifier = 0.15,
	}

	item Hat_ArmyDesertNew
	{
		DisplayName = Helmet - Military,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = ArmyHelmet_SandCamo,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_ArmyDesertNew,
		Insulation = 0.25,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.2,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.20,
	}

	item Hat_ArmyDesert
	{
		DisplayName = Helmet - Military,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = ArmyHelmet_CamoDesert,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_ArmyDesert,
		Insulation = 0.25,
		BiteDefense = 70,
		ScratchDefense = 80,
		WaterResistance = 0.2,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.20,
	}
	
	item Hat_Bandana
	{
		DisplayName = Bandana - Head,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		IconsForTexture = BandanaBlack;BandanaBlue;BandanaRed;BandanaGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Bandana,
		ClothingItemExtra = Hat_BandanaTied;Hat_BandanaMask,
		ClothingItemExtraOption = TieBandana;TieBandanaFace,
		Insulation = 0.10,
		FabricType = Cotton,
        Tags = noRope;FitsWallet,
	}
	item Hat_Bandana_Green
	{
		DisplayName = Bandana - Head,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = BandanaGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Bandana_Green,
		ClothingItemExtra = Hat_BandanaTied_Green;Hat_BandanaMask_Green,
		ClothingItemExtraOption = TieBandana;TieBandanaFace,
		Insulation = 0.10,
		FabricType = Cotton,
        Tags = noRope;FitsWallet,
	}
	
	item Hat_BandanaTINT
	{
		DisplayName = Bandana - Head,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = BandanaBlack,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BandanaTINT,
		ClothingItemExtra = Hat_BandanaTiedTINT;Hat_BandanaMaskTINT,
		ClothingItemExtraOption = TieBandana;TieBandanaFace,
		Insulation = 0.10,
		FabricType = Cotton,
		Tags = noRope;FitsWallet,
	}
	
	item Hat_BaseballCap
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap,
		ClothingItemExtra = Hat_BaseballCap_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCap_Reverse
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_Reverse,
		ClothingItemExtra = Hat_BaseballCap,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCap_AmericanEats
	{
		DisplayName = Baseball Cap - American Eats,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_AmericanEats,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_AmericanEats,
		ClothingItemExtra = Hat_BaseballCap_AmericanEats_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_AmericanEats_Reverse
	{
		DisplayName = Baseball Cap - American Eats,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_AmericanEats,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_AmericanEats_Reverse,
		ClothingItemExtra = Hat_BaseballCap_AmericanEats,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_3N
	{
		DisplayName = Baseball Cap - 3N,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_3n,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_3N,
		ClothingItemExtra = Hat_BaseballCap_3N_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_3N_Reverse
	{
		DisplayName = Baseball Cap - 3N,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_3n,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_3N_Reverse,
		ClothingItemExtra = Hat_BaseballCap_3N,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_AmericanTire
	{
		DisplayName = Baseball Cap - American Tire,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_AmericanTire,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_AmericanTire,
		ClothingItemExtra = Hat_BaseballCap_AmericanTire_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_AmericanTire_Reverse
	{
		DisplayName = Baseball Cap - American Tire,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_AmericanTire,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_AmericanTire_Reverse,
		ClothingItemExtra = Hat_BaseballCap_AmericanTire,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_AmeriglobeCom
	{
		DisplayName = Baseball Cap - Ameriglobe,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Ameriglobe,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_AmeriglobeCom,
		ClothingItemExtra = Hat_BaseballCap_AmeriglobeCom_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_AmeriglobeCom_Reverse
	{
		DisplayName = Baseball Cap - Ameriglobe,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Ameriglobe,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_AmeriglobeCom_Reverse,
		ClothingItemExtra = Hat_BaseballCap_AmeriglobeCom,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_BodyChisel
	{
		DisplayName = Baseball Cap - Body Chisel,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_BodyChisel,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_BodyChisel,
		ClothingItemExtra = Hat_BaseballCap_BodyChisel_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_BodyChisel_Reverse
	{
		DisplayName = Baseball Cap - Body Chisel,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_BodyChisel,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_BodyChisel_Reverse,
		ClothingItemExtra = Hat_BaseballCap_BodyChisel,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_BoxpopBrewery
	{
		DisplayName = Baseball Cap - Boxpop Brewery,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Boxpop,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_BoxpopBrewery,
		ClothingItemExtra = Hat_BaseballCap_BoxpopBrewery_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_BoxpopBrewery_Reverse
	{
		DisplayName = Baseball Cap - Boxpop Brewery,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Boxpop,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_BoxpopBrewery_Reverse,
		ClothingItemExtra = Hat_BaseballCap_BoxpopBrewery,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_FireDept
	{
		DisplayName = Baseball Cap - Fire Department,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_KYFD,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_FireDept,
		ClothingItemExtra = Hat_BaseballCap_FireDept_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_FireDept_Reverse
	{
		DisplayName = Baseball Cap - Fire Department,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_KYFD,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_FireDept_Reverse,
		ClothingItemExtra = Hat_BaseballCap_FireDept,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Fossoil
	{
		DisplayName = Baseball Cap - Fossoil,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Fossoil_01,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_Fossoil,
		ClothingItemExtra = Hat_BaseballCap_Fossoil_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Fossoil_Reverse
	{
		DisplayName = Baseball Cap - Fossoil,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Fossoil_01,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_Fossoil_Reverse,
		ClothingItemExtra = Hat_BaseballCap_Fossoil,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Fossoil02
	{
		DisplayName = Baseball Cap - Fancy Fossoil,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Fossoil_02,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_Fossoil02,
		ClothingItemExtra = Hat_BaseballCap_Fossoil02_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Fossoil02_Reverse
	{
		DisplayName = Baseball Cap - Fancy Fossoil,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Fossoil_02,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_Fossoil02_Reverse,
		ClothingItemExtra = Hat_BaseballCap_Fossoil02,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_JaysChicken
	{
		DisplayName = Baseball Cap - Jay's Chicken,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_JaysChicken,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_JaysChicken,
		ClothingItemExtra = Hat_BaseballCap_JaysChicken_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_JaysChicken_Reverse
	{
		DisplayName = Baseball Cap - Jay's Chicken,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_JaysChicken,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_JaysChicken_Reverse,
		ClothingItemExtra = Hat_BaseballCap_JaysChicken,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_KnoxDistillery
	{
		DisplayName = Baseball Cap - Knox Distillery,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_KnoxDistillery,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_KnoxDistillery,
		ClothingItemExtra = Hat_BaseballCap_KnoxDistillery_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_KnoxDistillery_Reverse
	{
		DisplayName = Baseball Cap - Knox Distillery,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_KnoxDistillery,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_KnoxDistillery_Reverse,
		ClothingItemExtra = Hat_BaseballCap_KnoxDistillery,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_KYTransit
	{
		DisplayName = Baseball Cap - KY Transit,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_KYTransit,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_KYTransit,
		ClothingItemExtra = Hat_BaseballCap_KYTransit_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_KYTransit_Reverse
	{
		DisplayName = Baseball Cap - KY Transit,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_KYTransit,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_KYTransit_Reverse,
		ClothingItemExtra = Hat_BaseballCap_KYTransit,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_LBMW
	{
		DisplayName = Baseball Cap - LBMW Radio,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_LBMW,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_LBMW,
		ClothingItemExtra = Hat_BaseballCap_LBMW_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_LBMW_Reverse
	{
		DisplayName = Baseball Cap - LBMW Radio,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_LBMW,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_LBMW_Reverse,
		ClothingItemExtra = Hat_BaseballCap_LBMW,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_LouisvilleBruiser
	{
		DisplayName = Baseball Cap - Louisville Bruiser,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Bruiser,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_LouisvilleBruiser,
		ClothingItemExtra = Hat_BaseballCap_LouisvilleBruiser_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_LouisvilleBruiser_Reverse
	{
		DisplayName = Baseball Cap - Louisville Bruiser,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Bruiser,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_LouisvilleBruiser_Reverse,
		ClothingItemExtra = Hat_BaseballCap_LouisvilleBruiser,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_LSU
	{
		DisplayName = Baseball Cap - LSU,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_LSU,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_LSU,
		ClothingItemExtra = Hat_BaseballCap_LSU_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_LSU_Reverse
	{
		DisplayName = Baseball Cap - LSU,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_LSU,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_LSU_Reverse,
		ClothingItemExtra = Hat_BaseballCap_LSU,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_MassGenfac
	{
		DisplayName = Baseball Cap - Mass Genfac,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_MassGenfac,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_MassGenfac,
		ClothingItemExtra = Hat_BaseballCap_MassGenfac_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_MassGenfac_Reverse
	{
		DisplayName = Baseball Cap - Mass Genfac,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_MassGenfac,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_MassGenfac_Reverse,
		ClothingItemExtra = Hat_BaseballCap_MassGenfac,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Police
	{
		DisplayName = Baseball Cap - Police,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Police,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_Police,
		ClothingItemExtra = Hat_BaseballCap_Police_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Police_Reverse
	{
		DisplayName = Baseball Cap - Police,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Police,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_Police_Reverse,
		ClothingItemExtra = Hat_BaseballCap_Police,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_ScarletOakDistillery
	{
		DisplayName = Baseball Cap - Scarlet Oak,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_ScarletOak,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_ScarletOakDistillery,
		ClothingItemExtra = Hat_BaseballCap_ScarletOakDistillery_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_ScarletOakDistillery_Reverse
	{
		DisplayName = Baseball Cap - Scarlet Oak,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_ScarletOak,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_ScarletOakDistillery_Reverse,
		ClothingItemExtra = Hat_BaseballCap_ScarletOakDistillery,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Sheriff
	{
		DisplayName = Baseball Cap - Sheriff,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Sheriff,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_Sheriff,
		ClothingItemExtra = Hat_BaseballCap_Sheriff_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Sheriff_Reverse
	{
		DisplayName = Baseball Cap - Sheriff,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Sheriff,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_Sheriff_Reverse,
		ClothingItemExtra = Hat_BaseballCap_Sheriff,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Spiffos
	{
		DisplayName = Baseball Cap - Spiffo's,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Spiffos_01,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_Spiffos,
		ClothingItemExtra = Hat_BaseballCap_Spiffos_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
	}

	item Hat_BaseballCap_Spiffos_Reverse
	{
		DisplayName = Baseball Cap - Spiffo's,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Spiffos_01,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_Spiffos_Reverse,
		ClothingItemExtra = Hat_BaseballCap_Spiffos,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
	}

	item Hat_BaseballCap_SpiffosLogo
	{
		DisplayName = Baseball Cap - Spiffo's Logo,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Spiffos_02,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_SpiffosLogo,
		ClothingItemExtra = Hat_BaseballCap_SpiffosLogo_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
	}

	item Hat_BaseballCap_SpiffosLogo_Reverse
	{
		DisplayName = Baseball Cap - Spiffo's Logo,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Spiffos_02,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_SpiffosLogo_Reverse,
		ClothingItemExtra = Hat_BaseballCap_SpiffosLogo,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
	}

	item Hat_BaseballCap_SWAT
	{
		DisplayName = Baseball Cap - SWAT,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_SWAT,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_SWAT,
		ClothingItemExtra = Hat_BaseballCap_SWAT_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_SWAT_Reverse
	{
		DisplayName = Baseball Cap - SWAT,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_SWAT,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_SWAT_Reverse,
		ClothingItemExtra = Hat_BaseballCap_SWAT,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_USL
	{
		DisplayName = Baseball Cap - United Shipping Logistics,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_USL,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_USL,
		ClothingItemExtra = Hat_BaseballCap_USL_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_USL_Reverse
	{
		DisplayName = Baseball Cap - United Shipping Logistics,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_USL,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_USL_Reverse,
		ClothingItemExtra = Hat_BaseballCap_USL,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_WestMapleCountryClub
	{
		DisplayName = Baseball Cap - West Maple Country Club,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_WestMaple,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_WestMapleCountryClub,
		ClothingItemExtra = Hat_BaseballCap_WestMapleCountryClub_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_WestMapleCountryClub_Reverse
	{
		DisplayName = Baseball Cap - West Maple Country Club,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_WestMaple,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_WestMapleCountryClub_Reverse,
		ClothingItemExtra = Hat_BaseballCap_WestMapleCountryClub,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_PizzaWhirled
	{
		DisplayName = Baseball Cap - Pizza Whirled,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_PizzaWhirled,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_PizzaWhirled,
		ClothingItemExtra = Hat_BaseballCap_PizzaWhirled_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_PizzaWhirled_Reverse
	{
		DisplayName = Baseball Cap - Pizza Whirled,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_PizzaWhirled,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_PizzaWhirled_Reverse,
		ClothingItemExtra = Hat_BaseballCap_PizzaWhirled,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Gas2Go
	{
		DisplayName = Baseball Cap - Gas-2-Go,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Gas2Go,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_Gas2Go,
		ClothingItemExtra = Hat_BaseballCap_Gas2Go_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_Gas2Go_Reverse
	{
		DisplayName = Baseball Cap Gas-2-Go,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_Gas2Go,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_Gas2Go_Reverse,
		ClothingItemExtra = Hat_BaseballCap_Gas2Go,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCapKY
	{
		DisplayName = Baseball Cap - Kentucky,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCapKY,
		ClothingItemExtra = Hat_BaseballCapKY_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapKY_Reverse
	{
		DisplayName = Baseball Cap - Kentucky,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCapKY_Reverse,
		ClothingItemExtra = Hat_BaseballCapKY,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapKY_Red
	{
		DisplayName = Baseball Cap - Kentucky,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballCapRed,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCapKY_Red,
		ClothingItemExtra = Hat_BaseballCapKY_Red_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCapKY_Red_Reverse
	{
		DisplayName = Baseball Cap - Kentucky,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballCapRed,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCapKY_Red_Reverse,
		ClothingItemExtra = Hat_BaseballCapKY_Red,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapBlue
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballCapBlue,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCapBlue,
		ClothingItemExtra = Hat_BaseballCapBlue_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapBlue_Reverse
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballCapBlue,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCapBlue_Reverse,
		ClothingItemExtra = Hat_BaseballCapBlue,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapRed
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballCapRed,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCapRed,
		ClothingItemExtra = Hat_BaseballCapRed_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapRed_Reverse
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballCapRed,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCapRed_Reverse,
		ClothingItemExtra = Hat_BaseballCapRed,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapGreen
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballCapGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCapGreen,
		ClothingItemExtra = Hat_BaseballCapGreen_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapGreen_Reverse
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballCapGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCapGreen_Reverse,
		ClothingItemExtra = Hat_BaseballCapGreen,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapArmy
	{
		DisplayName = Baseball Cap - Army,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_CamoGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCapArmy,
		ClothingItemExtra = Hat_BaseballCapArmy_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapArmy_Reverse
	{
		DisplayName = Baseball Cap - Army,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_CamoGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCapArmy_Reverse,
		ClothingItemExtra = Hat_BaseballCapArmy,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapTINT
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_CamoGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCapTINT,
		ClothingItemExtra = Hat_BaseballCapTINT_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BaseballCapTINT_Reverse
	{
		DisplayName = Baseball Cap,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_CamoGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCapTINT_Reverse,
		ClothingItemExtra = Hat_BaseballCapTINT,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Beany
	{
		DisplayName = Hat - Beanie,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BeanieGeneric,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Beany,
		Insulation = 0.6,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Beret
	{
		DisplayName = Beret,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BeretGrey,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Beret,
		Insulation = 0.3,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BeretArmy
	{
		DisplayName = Beret - Army,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BeretGreen,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BeretArmy,
		Insulation = 0.3,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_ChefHat
	{
		DisplayName = Hat - Chef,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = ChefHat,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_ChefHat,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Cowboy
	{
		DisplayName = Hat - Cowboy,
		DisplayCategory = Accessory,
		Type = Clothing,
		IconsForTexture = HatCowboyBlack;HatCowboyBrown;HatCowboyWhite,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Cowboy,
		Insulation = 0.3,
		WindResistance = 0.2,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_Cowboy_Black
	{
		DisplayName = Hat - Cowboy,
		DisplayCategory = Accessory,
		Type = Clothing,
		IconsForTexture = HatCowboyBlack,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Cowboy_Black,
		Insulation = 0.3,
		WindResistance = 0.2,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_Cowboy_White
	{
		DisplayName = Hat - Cowboy,
		DisplayCategory = Accessory,
		Type = Clothing,
		IconsForTexture = HatCowboyWhite,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Cowboy_White,
		Insulation = 0.3,
		WindResistance = 0.2,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_EarMuffs
	{
		DisplayName = Ear Muffs,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = EarMuffs,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_EarMuffs,
		Insulation = 0.4,
		WindResistance = 0.4,
		HearingModifier = 0.75,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_EarMuff_Protectors
	{
		DisplayName = Ear Protectors,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = EarProtectors,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_EarMuff_Protectors,
		Insulation = 0.35,
		WindResistance = 0.35,
		HearingModifier = 0.5,
		DiscomfortModifier = 0.05,
	}
	
	item Hat_FastFood
	{
		DisplayName = Hat - Fast Food Server,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		IconsForTexture = CookHatBlack;CookHatBlue;CookHatGreen;CookHatRed;ChefHat;CookHatYellow,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FastFood,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_FastFood_IceCream
	{
		DisplayName = Hat - Ice Cream Server,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = CookHatIceCream,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FastFood_IceCream,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_FastFood_Spiffo
	{
		DisplayName = Hat - Spiffo's Server,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = CookHatSpiffo,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FastFood_SPiffo,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder;IsMemento,
	}
	
	item Hat_Fedora
	{
		DisplayName = Hat - Fedora,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		IconsForTexture = FedoraGrey;FedoraBrown,
		BloodLocation = Head,
		BodyLocation = Hat,
		ChanceToFall = 0,
		ClothingItem = Hat_Fedora,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Fedora_Delmonte
	{
		DisplayName = Hat - Fedora,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = FedoraYellow,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Fedora_Delmonte,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_GolfHat
	{
		DisplayName = Cap - Golf,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		IconsForTexture = HatGolfTartan;HatGolfWhitePlaid;HatGolfBluePlaid;HatGolfGreenPlaid,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_GolfHat,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_GolfHatTINT
	{
		DisplayName = Cap - Golf,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = HatGolfWhite,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_GolfHatTINT,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_HardHat
	{
		DisplayName = Hard Hat,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		IconsForTexture = HardHatYellow;HardHatBlue;HardHatRed;HardHatWhite,
		BiteDefense = 100,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_HardHat,
		Insulation = 0.15,
		ScratchDefense = 100,
		WaterResistance = 0.5,
		WindResistance = 0.25,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.15,
		DamagedSound = ArmourBreakSportsPadding,
	}
	
	item Hat_Police
	{
		DisplayName = Hat - Police Deputy,
		DisplayCategory = Accessory,
		Type = Clothing,
		Icon = HatPoliceBlue,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Police,
		WaterResistance = 0.2,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Sheriff
	{
		DisplayName = Hat - "Sheriff Deputy,
		DisplayCategory = Accessory,
		Type = Clothing,
		Icon = HatSheriff,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Sheriff,
		WaterResistance = 0.2,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Police_Grey
	{
		DisplayName = Hat - Police Trooper,
		DisplayCategory = Accessory,
		Type = Clothing,
		Icon = HatPoliceGrey,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Police_Grey,
		WaterResistance = 0.2,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Raccoon
	{
		DisplayName = Hat - Raccoon,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 2,
		Icon = HatRaccoon,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Raccoon,
		Insulation = 0.80,
		WaterResistance = 0.35,
		WindResistance = 0.75,
		Tags = IgnoreZombieDensity;IsMemento,
	}
	
	item Hat_Ranger
	{
		DisplayName = Hat - Ranger,
		DisplayCategory = Accessory,
		Type = Clothing,
		Icon = HatRanger,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Ranger,
		Insulation = 0.45,
		WaterResistance = 0.25,
		WindResistance = 0.40,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_SantaHat
	{
		DisplayName = Hat - Santa,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatSantaRed,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_SantaHAt,
		Insulation = 0.80,
		WindResistance = 0.25,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_SantaHatDebug
	{
		DisplayName = Hat - Santa,
		DisplayCategory = Accessory,
		Type = Normal,
		Weight = 0.5,
		Icon = HatSantaRed,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		Insulation = 0.80,
		WindResistance = 0.25,
		StaticModel = SantaHat_Debug,
		WorldStaticModel = SantaHat_Debug,
	}

    item Animal_BowtieGold
	{
		DisplayName = Bowtie,
		DisplayCategory = Accessory,
		Type = Normal,
		Weight = 0.5,
		Icon = HatSantaRed,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		Insulation = 0.80,
		WindResistance = 0.25,
		StaticModel = Animal_Bowtie_Gold,
		WorldStaticModel = Animal_Bowtie_Gold,
		Tags = IsFireFuel;IsFireTinder,
	}

    item Animal_BowtieRed
	{
		DisplayName = Bowtie,
		DisplayCategory = Accessory,
		Type = Normal,
		Weight = 0.5,
		Icon = HatSantaRed,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		Insulation = 0.80,
		WindResistance = 0.25,
		StaticModel = Animal_Bowtie_Red,
		WorldStaticModel = Animal_Bowtie_Red,
		Tags = IsFireFuel;IsFireTinder,
	}

    item Animal_BowtieGreen
	{
		DisplayName = Bowtie,
		DisplayCategory = Accessory,
		Type = Normal,
		Weight = 0.5,
		Icon = HatSantaRed,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		Insulation = 0.80,
		WindResistance = 0.25,
		StaticModel = Animal_Bowtie_Green,
		WorldStaticModel = Animal_Bowtie_Green,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_SantaHatGreen
	{
		DisplayName = Hat - Green Santa,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatSantaGreen,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_SantaHAtGreen,
		Insulation = 0.80,
		WindResistance = 0.25,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_ShowerCap
	{
		DisplayName = Cap - Shower,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = Showercap,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_ShowerCap,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_FishermanRainHat
	{
		DisplayName = Hat - Fisherman Rain,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.5,
		Icon = Hat_Slickerpng,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FishermanRainHat,
		WaterResistance = 1.0,
		Insulation = 0.80,
		WindResistance = 0.70,
		Tags = IsMemento;IsFireFuel,
	}
	
	item Hat_SummerHat
	{
		DisplayName = Hat - Summer,
		DisplayCategory = Accessory,
		Type = Clothing,
		IconsForTexture = HatSummerYellow;HatSummerPink;HatSummerStriped,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_SummerHat,
		Insulation = 0.1,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_SummerFlowerHat
	{
		DisplayName = Hat - Summer Flower,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = Hat_Flowery,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_SummerFlowerHat,
		Insulation = 0.1,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}

	item Hat_StrawHat
	{
		DisplayName = Hat - Straw,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = Hat_RusticStraw,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_StrawHat,
		Insulation = 0.1,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}

	item Hat_SurgicalCap
	{
		DisplayName = Cap - Medical,
		DisplayCategory = FirstAid,
		Type = Clothing,
		Weight = 0.2,
		IconsForTexture = SurgicalCapBlue;SurgicalCapGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_SurgicalCap_Blue,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Sweatband
	{
		DisplayName = Sweatband,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = SweatbandWhite,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Sweatband,
		Insulation = 0.05,
		WindResistance = 0.05,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_WeddingVeil
	{
		DisplayName = Wedding Veil,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = VeilWedding,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_WeddingVeil,
		WorldStaticModel = WeddingVeil_Ground,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_WinterHat
	{
		DisplayName = Hat - Winter,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		IconsForTexture = WinterHatBlue;WinterHatGreen;WinterHatBlack,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_WinterHat,
		Insulation = 1.0,
		WaterResistance = 0.5,
		WindResistance = 1.0,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_WoolyHat
	{
		DisplayName = Hat - Woolly,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = WoolHatGeneric,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_WoolyHat,
		Insulation = 0.90,
		WindResistance = 0.90,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BucketHat
	{
		DisplayName = Hat - Bucket,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BobHat,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BucketHat,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BucketHatFishing
	{
		DisplayName = Hat - Fisherman,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.5,
		Icon = Hat_Fisherman,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BucketHatFishing,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder;IsMemento,
	}
	
	item Hat_BonnieHat
	{
		DisplayName = Boonie Hat,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatBonnieGreen,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BonnieHat,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_BonnieHat_CamoGreen
	{
		DisplayName = Boonie Hat,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatBonnieCamo,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BonnieHat_CamoGreen,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BonnieHat_OliveDrab
	{
		DisplayName = Boonie Hat,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatBonnie_CamoOlive,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BonnieHat_OliveDrab,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BonnieHat_DesertCamoNew
	{
		DisplayName = Boonie Hat,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatBonnie_SandDesert,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BonnieHat_DesertCamoNew,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity,
	}

	item Hat_BonnieHat_MiliusCamo
	{
		DisplayName = Boonie Hat,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatBonnie_CamoSpots,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BonnieHat_MiliusCamo,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity,
	}

	item Hat_BonnieHat_TigerStripeCamo
	{
		DisplayName = Boonie Hat,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatBonnie_CamoStripes,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BonnieHat_TigerStripeCamo,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity,
	}
	
	item Hat_VisorBlack
	{
		DisplayName = Visor,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = HatVisorBlack,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_VisorBlack,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_VisorRed
	{
		DisplayName = Visor,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = HatVisorRed,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_VisorRed,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_Visor_WhiteTINT
	{
		DisplayName = Visor,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = HatVisorWhite,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Visor_WhiteTINT,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_PeakedCapArmy
	{
		DisplayName = Cap - Peaked Army,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = HatBeretArmy,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_PeakedCapArmy,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_PeakedCapYacht
	{
		DisplayName = Cap - Captain,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Hat_Captain,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_PeakedCapYacht,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IsMemento,
	}
	
	item Hat_BandanaTied
	{
		DisplayName = Bandana - Tied,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		IconsForTexture = RamboBandanna_Black;RamboBandanna_Blue;RamboBandanna_Red;BandanaGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BandanaTied,
		ClothingItemExtra = Hat_Bandana;Hat_BandanaMask,
		ClothingItemExtraOption = UntieBandana;TieBandanaFace,
		Insulation = 0.10,
		FabricType = Cotton,
		Tags = noRope,
	}

	item Hat_BandanaTied_Green
	{
		DisplayName = Bandana - Tied,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = BandanaGreen,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BandanaTied_Green,
		ClothingItemExtra = Hat_Bandana_Green;Hat_BandanaMask_Green,
		ClothingItemExtraOption = UntieBandana;TieBandanaFace,
		Insulation = 0.10,
		FabricType = Cotton,
		Tags = noRope,
	}
	
	item Hat_BandanaTiedTINT
	{
		DisplayName = Bandana - Tied,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = RamboBandanna,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BandanaTiedTINT,
		ClothingItemExtra = Hat_BandanaTINT;Hat_BandanaMaskTINT,
		ClothingItemExtraOption = UntieBandana;TieBandanaFace,
		Insulation = 0.10,
		FabricType = Cotton,
		Tags = noRope,
	}
	
	item Hat_NewspaperHat
	{
		DisplayName = Hat - Newspaper,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = NewspaperHat,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_NewspaperHat,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
	item Hat_PartyHat_Stars
	{
		DisplayName = Party Hat - Stars,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = PartyHat_Stars,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_PartyHat_Stars,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder;IsMemento,
	}
	
	item Hat_PartyHat_TINT
	{
		DisplayName = Party Hat - Colored,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = PartyHat_Stripes,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_PartyHat_TINT,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder;IsMemento,
	}
	
	item Hat_TinFoilHat
	{
		DisplayName = Hat - Tin Foil,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.3,
		Icon = FoilHat,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_TinFoilHat,
		Insulation = 0.10,
	}
	
	item Hat_BoxingRed
	{
		DisplayName = Boxing Head Gear,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = BoxingHeadgear_Red,
		BiteDefense = 30,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_BoxingRed,
		Insulation = 0.30,
		ScratchDefense = 50,
		WindResistance = 0.1,
		Tags = CanEat,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
	}
	
	item Hat_BoxingBlue
	{
		DisplayName = Boxing Head Gear,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = BoxingHeadgear_Blue,
		BiteDefense = 30,
		BloodLocation = FullHelmet,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_BoxingBlue,
		Insulation = 0.30,
		ScratchDefense = 50,
		WindResistance = 0.1,
		Tags = CanEat,
		VisionModifier = 0.75,
		HearingModifier = 0.75,
	}
	
	item Hat_GoldStar
	{
		DisplayName = GoldStar Boppers,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Headband_Stars,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_GoldStar,
		WorldStaticModel = HeadBopper_GoldStar_Ground,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}
	
	item Hat_Antlers
	{
		DisplayName = Antlers Boppers,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Headband_Reindeer,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Antlers,
		WorldStaticModel = HeadBopper_Antlers_Ground,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}
	
	item Hat_Jay
	{
		DisplayName = Hat - Jay's Chicken,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = JaysChickenHat,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Jay,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}
	
	item Hat_JokeArrow
	{
		DisplayName = Hat - Joke Arrow,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Headband_Arrow,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_JokeArrow,
		WorldStaticModel = JokeArrow_Ground,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}
	
	item Hat_JokeKnife
	{
		DisplayName = Hat - Joke Knife,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Headband_Knife,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_JokeKnife,
		WorldStaticModel = JokeKnife_Ground,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}

	item Hat_Pilgrim
	{
		DisplayName = Hat - Pilgrim,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = Hat_Pilgrim,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Pilgrim,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity;IsMemento,
	}

	item Hat_Pirate
	{
		DisplayName = Hat - Pirate,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = Hat_Pirate,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Pirate,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity;IsMemento,
	}

	item Hat_Stovepipe
	{
		DisplayName = Hat - Stovepipe,
		DisplayCategory = Accessory,
		Type = Clothing,
		IconsForTexture = Hat_StovepipeBlack;Hat_StovepipeBrown,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Stovepipe,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity,
	}

	item Hat_Stovepipe_Black
	{
		DisplayName = Hat - Stovepipe,
		DisplayCategory = Accessory,
		Type = Clothing,
		IconsForTexture = Hat_StovepipeBlack;Hat_StovepipeBrown,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Stovepipe_Black,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity,
	}

	item Hat_Stovepipe_UncleSam
	{
		DisplayName = Hat - Uncle Sam,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = Hat_UncleSam,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Stovepipe_UncleSam,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity;IsMemento,
	}

	item Hat_Witch
	{
		DisplayName = Hat - Witch,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = Hat_Witch,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Witch,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity;IsMemento,
	}

	item Hat_Wizard
	{
		DisplayName = Hat - Wizard,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = Hat_Wizard,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Wizard,
		Insulation = 0.15,
		WindResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder;IgnoreZombieDensity;IsMemento,
	}

	item Hat_HeadMirrorUP
	{
		DisplayName = Head Mirror,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HeadMirror,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = WearUp,
		ClothingItem = Hat_HeadMirrorUP,
		ClothingItemExtra = Hat_HeadMirrorDOWN,
		ClothingItemExtraOption = WearDown,
		Insulation = 0.10,
		Tags = IgnoreZombieDensity,
	}

	item Hat_HeadMirrorDOWN
	{
		DisplayName = Head Mirror,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HeadMirror,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = WearDown,
		ClothingItem = Hat_HeadMirrorDOWN,
		ClothingItemExtra = Hat_HeadMirrorUP,
		ClothingItemExtraOption = WearUp,
		Insulation = 0.10,
		Tags = IgnoreZombieDensity,
		VisionModifier = 0.75,
	}

	item Hat_BonnieHat_DesertCamo
	{
		DisplayName = Boonie Hat,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HatBonnie_SandCamo,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BonnieHat_DesertCamo,
		Insulation = 0.5,
		WindResistance = 0.3,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_HuntingCamo
	{
		DisplayName = Baseball Cap - Hunting Camo,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_CamoTree,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ForwardCap,
		ClothingItem = Hat_BaseballCap_HuntingCamo,
		ClothingItemExtra = Hat_BaseballCap_HuntingCamo_Reverse,
		ClothingItemExtraOption = ReverseCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}

	item Hat_BaseballCap_HuntingCamo_Reverse
	{
		DisplayName = Baseball Cap - Hunting Camo,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = BaseballHat_CamoTree,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingExtraSubmenu = ReverseCap,
		ClothingItem = Hat_BaseballCap_HuntingCamo_Reverse,
		ClothingItemExtra = Hat_BaseballCap_HuntingCamo,
		ClothingItemExtraOption = ForwardCap,
		Insulation = 0.10,
		Tags = IsFireFuel;IsFireTinder,
	}
	
		item Hat_BunnyEarsBlack
	{
		DisplayName = Bunny Ears,
		DisplayCategory = Ears,
		Type = Clothing,
		Weight = 0.3,
		Icon = RabbitearsBlack,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BunnyEarsBlack,
		WorldStaticModel = BunnyEarsBlack_Ground,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}
	
	item Hat_BunnyEarsWhite
	{
		DisplayName = Bunny Ears,
		DisplayCategory = Ears,
		Type = Clothing,
		Weight = 0.3,
		Icon = RabbitearsWhite,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BunnyEarsWhite,
		WorldStaticModel = BunnyEarsWhite_Ground,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}
	
	item Hat_FurryEars
	{
		DisplayName = Furry Ears,
		DisplayCategory = Ears,
		Type = Clothing,
		Weight = 0.3,
		Icon = Headband_Cat,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_FurryEars,
		WorldStaticModel = FurryEars_Ground,
		Tags = IsFireFuel;IsFireTinder;IsMemento;IgnoreZombieDensity,
	}
	
		item Hat_DeerHeadress
	{
		DisplayName = Antler Headdress,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = Antler_Headdress,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_DeerHeadress,
		Insulation = 0.3,
		Tags = IgnoreZombieDensity,
	    WorldStaticModel = Hat_DeerHeadress,
		DiscomfortModifier = 0.25,
	}

	item Hat_BandanaMask
	{
		DisplayName = Bandana - Face,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		IconsForTexture = Handkerchief_Black;Handkerchief_Blue;Handkerchief_Red;BandanaGreen,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BandanaMask,
		ClothingItemExtra = Hat_Bandana;Hat_BandanaTied,
		ClothingItemExtraOption = UntieBandana;TieBandana,
		Insulation = 0.10,
		ScratchDefense = 5,
		CorpseSicknessDefense = 25,
		FabricType = Cotton,
		Tags = noRope;IsLowerDisguise;FitsWallet,
	}
	
		item Hat_BandanaMask_Green
	{
		DisplayName = Bandana - Face,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = BandanaGreen,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BandanaMask_Green,
		ClothingItemExtra = Hat_Bandana_Green;Hat_BandanaTied_Green,
		ClothingItemExtraOption = UntieBandana;TieBandana,
		Insulation = 0.10,
		ScratchDefense = 5,
		CorpseSicknessDefense = 25,
		FabricType = Cotton,
		Tags = noRope;IsLowerDisguise;FitsWallet,
	}
	
		item Hat_BandanaMaskTINT
	{
		DisplayName = Bandana - Face,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = Handkerchief,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_BandanaMaskTINT,
		ClothingItemExtra = Hat_BandanaTINT;Hat_BandanaTiedTINT,
		ClothingItemExtraOption = UntieBandana;TieBandana,
		Insulation = 0.10,
		ScratchDefense = 5,
		CorpseSicknessDefense = 25,
		FabricType = Cotton,
		Tags = noRope;IsLowerDisguise;FitsWallet,
	}
	
		item Hat_BuildersRespirator
	{
		DisplayName = Half Mask Respirator,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = Respirator_wFilter,
		BiteDefense = 10,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_BuildersRespirator,
		Insulation = 0.75,
		ScratchDefense = 30,
		CorpseSicknessDefense = 25,
		WaterResistance = 1.0,
		WindResistance = 0.60,
		Tags = GasMask,
		OnCreate = SpecialLootSpawns.OnCreateRespirator,
		WithoutDrainable = Hat_BuildersRespirator_nofilter,
		WorldStaticModel = Hat_BuildersRespirator_Ground,
		ChanceToFall = 0,
		DiscomfortModifier = 0.50,
		Tags = IsLowerDisguise,
		ConditionMax = 3,
		ConditionLowerChanceOneIn = 2,
	}
	
	item Hat_BuildersRespirator_nofilter
	{
		DisplayName = Half Mask Respirator (No Filters),
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = Respirator,
		BiteDefense = 10,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_BuildersRespirator_nofilter,
		Insulation = 0.75,
		ScratchDefense = 30,
		WaterResistance = 1.0,
		WindResistance = 0.60,
		Tags = GasMaskNoFilter,
		WithDrainable = Hat_BuildersRespirator,
		WorldStaticModel = Hat_BuildersRespirator_nofilter_Ground,
		ChanceToFall = 0,
		DiscomfortModifier = 0.50,
		Tags = IsLowerDisguise,
		ConditionMax = 3,
		ConditionLowerChanceOneIn = 2,
	}
	
	item Hat_DustMask
	{
		DisplayName = Dust Mask,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Weight = 0.2,
		Icon = DustMask,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_DustMask,
		Insulation = 0.6,
		ScratchDefense = 5,
		CorpseSicknessDefense = 25,
		WindResistance = 0.5,
		ChanceToFall = 0,
		DiscomfortModifier = 0.20,
		Tags = IsFireFuel;IsFireTinder,
		ConditionMax = 1,
		ConditionLowerChanceOneIn = 1,
	}
	
	item Hat_GasMask
	{
		DisplayName = Gas Mask,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = GasMask,
		BiteDefense = 30,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_GasMask,
		Insulation = 0.75,
		ScratchDefense = 50,
		CorpseSicknessDefense = 25,
		WaterResistance = 1.0,
		WindResistance = 0.60,
		Tags = GasMask;IsDisguise,
		OnCreate = SpecialLootSpawns.OnCreateGasMask,
		WithoutDrainable = Hat_GasMask_nofilter,
		VisionModifier = 0.5,
		ChanceToFall = 0,
		DiscomfortModifier = 0.60,
		ConditionMax = 3,
		ConditionLowerChanceOneIn = 2,
	}
	
	item Hat_GasMask_nofilter
	{
		DisplayName = Gas Mask (No Filter),
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = GasMask,
		BiteDefense = 10,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_GasMask_nofilter,
		Insulation = 0.75,
		ScratchDefense = 30,
		WaterResistance = 1.0,
		WindResistance = 0.60,
		Tags = GasMaskNoFilter;IsDisguise,
		WithDrainable = Hat_GasMask,
		WorldStaticModel = Hat_GasMask_nofilter_Ground,
		VisionModifier = 0.5,
		ChanceToFall = 0,
		DiscomfortModifier = 0.60,
		ConditionMax = 3,
		ConditionLowerChanceOneIn = 2,
	}
	
	item Hat_HalloweenMaskDevil
	{
		DisplayName = Mask - Devil,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Mask_Devil,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_HalloweenMaskDevil,
		Insulation = 0.25,
		ScratchDefense = 5,
		WindResistance = 0.55,
		WaterResistance = 1.0,
		VisionModifier = 0.75,
		Tags = IsDisguise;IsFireFuel;IsFireTinder;IsMemento,
		ConditionMax = 1,
		ConditionLowerChanceOneIn = 1,
	}
	
	item Hat_HalloweenMaskMonster
	{
		DisplayName = Mask - Monster,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Mask_Frankenstein,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_HalloweenMaskMonster,
		Insulation = 0.25,
		ScratchDefense = 5,
		WindResistance = 0.55,
		WaterResistance = 1.0,
		VisionModifier = 0.75,
		Tags = IsDisguise;IsFireFuel;IsFireTinder;IsMemento,
		ConditionMax = 1,
		ConditionLowerChanceOneIn = 1,
	}

	item Hat_HalloweenMaskPumpkin
	{
		DisplayName = Mask - Pumpkin,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Mask_Pumpkin,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_HalloweenMaskPumpkin,
		Insulation = 0.25,
		ScratchDefense = 5,
		WindResistance = 0.55,
		WaterResistance = 1.0,
		VisionModifier = 0.75,
		Tags = IsDisguise;IsFireFuel;IsFireTinder;IsMemento,
		ConditionMax = 1,
		ConditionLowerChanceOneIn = 1,
	}

	item Hat_HalloweenMaskSkeleton
	{
		DisplayName = Mask - Skeleton,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Mask_Skeleton,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_HalloweenMaskSkeleton,
		Insulation = 0.25,
		ScratchDefense = 5,
		WindResistance = 0.55,
		WaterResistance = 1.0,
		VisionModifier = 0.75,
		Tags = IsDisguise;IsFireFuel;IsFireTinder;IsMemento,
		ConditionMax = 1,
		ConditionLowerChanceOneIn = 1,
	}

	item Hat_HalloweenMaskVampire
	{
		DisplayName = Mask - Vampire,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Mask_Vampire,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_HalloweenMaskVampire,
		Insulation = 0.25,
		ScratchDefense = 5,
		WindResistance = 0.55,
		WaterResistance = 1.0,
		VisionModifier = 0.75,
		Tags = IsDisguise;IsFireFuel;IsFireTinder;IsMemento,
		ConditionMax = 1,
		ConditionLowerChanceOneIn = 1,
	}

	item Hat_HalloweenMaskWitch
	{
		DisplayName = Mask - Witch,
		DisplayCategory = Memento,
		Type = Clothing,
		Weight = 0.3,
		Icon = Mask_Witch,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_HalloweenMaskWitch,
		Insulation = 0.25,
		ScratchDefense = 5,
		WindResistance = 0.55,
		WaterResistance = 1.0,
		VisionModifier = 0.75,
		Tags = IsDisguise;IsFireFuel;IsFireTinder;IsMemento,
		ConditionMax = 1,
		ConditionLowerChanceOneIn = 1,
	}
	
	item Hat_Spiffo
	{
		DisplayName = Spiffo Suit Head,
		DisplayCategory = Memento,
		Type = Clothing,
		Icon = SpiffoHead,
		BloodLocation = Head,
		BodyLocation = FullHat,
		CanHaveHoles = FALSE,
		ChanceToFall = 0,
		ClothingItem = Hat_Spiffo,
		Insulation = 0.75,
		WaterResistance = 0.75,
		WindResistance = 0.75,
		VisionModifier = 0.25,
		HearingModifier = 0.75,
		Tags = IgnoreZombieDensity;IsDisguise;IsFireFuel;IsFireTinder;IsMemento,
	}

	item Hat_SurgicalMask
	{
		DisplayName = Medical Mask,
		DisplayCategory = FirstAid,
		Type = Clothing,
		Weight = 0.2,
		IconsForTexture = SurgicalMaskBlue;SurgicalMaskGreen,
		BloodLocation = Head,
		BodyLocation = Mask,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_SurgicalMask,
		ScratchDefense = 5,
		CorpseSicknessDefense = 25,
		ChanceToFall = 0,
		Tags = FitsWallet;IsFireFuel;IsFireTinder,
		ConditionMax = 1,
		ConditionLowerChanceOneIn = 1,
	}
	
	item Hat_ImprovisedGasMask
	{
		DisplayName = Improvised Gas Mask,
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = GasMask_Crafted_Filtre,
		BiteDefense = 20,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_ImprovisedGasMask,
		Insulation = 0.75,
		ScratchDefense = 50,
		CorpseSicknessDefense = 25,
		WaterResistance = 1.0,
		WindResistance = 0.60,
		Tags = GasMask;IsDisguise;IgnoreZombieDensity,
		OnCreate = SpecialLootSpawns.OnCreateGasMask,
		WithoutDrainable = Hat_ImprovisedGasMask_nofilter,
		VisionModifier = 0.5,
		ChanceToFall = 0,
		DiscomfortModifier = 0.60,
		ConditionMax = 2,
		ConditionLowerChanceOneIn = 2,
	}

	item Hat_ImprovisedGasMask_nofilter
	{
		DisplayName = Improvised Gas Mask (No Filter),
		DisplayCategory = ProtectiveGear,
		Type = Clothing,
		Icon = GasMask_Crafted,
		BiteDefense = 20,
		BloodLocation = Head,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		ClothingItem = Hat_ImprovisedGasMask_nofilter,
		Insulation = 0.75,
		ScratchDefense = 50,
		WaterResistance = 1.0,
		WindResistance = 0.60,
		Tags = GasMaskNoFilter;IsDisguise;IgnoreZombieDensity,
		WithDrainable = Hat_ImprovisedGasMask,
		VisionModifier = 0.5,
		ChanceToFall = 0,
		DiscomfortModifier = 0.60,
		ConditionMax = 2,
		ConditionLowerChanceOneIn = 2,
	}
	
	item Hat_HeadSack_Burlap
	{
		DisplayName = Burlap Headsack,
		DisplayCategory = Accessory,
		Type = Clothing,
		Icon = Bagmask_Crafted_Burlap,
		BloodLocation = Head,
		BodyLocation = FullHat,
		CanHaveHoles = TRUE,
		ChanceToFall = 0,
		ClothingItem = Hat_HeadSack_Burlap,
		Insulation = 0.75,
		WaterResistance = 0.75,
		WindResistance = 0.75,
		VisionModifier = 0.5,
		HearingModifier = 0.85,
		Tags = IgnoreZombieDensity;IsDisguise;IsFireFuel;IsFireTinder,
		ScratchDefense = 10,
		DiscomfortModifier = 0.1,
	}

	item Hat_HeadSack_Cotton
	{
		DisplayName = Cotton Headsack,
		DisplayCategory = Accessory,
		Type = Clothing,
		Icon = Bagmask_Crafted_Cotton,
		BloodLocation = Head,
		BodyLocation = FullHat,
		CanHaveHoles = TRUE,
		ChanceToFall = 0,
		ClothingItem = Hat_HeadSack_Cotton,
		Insulation = 0.75,
		WaterResistance = 0.75,
		WindResistance = 0.75,
		VisionModifier = 0.5,
		HearingModifier = 0.85,
		Tags = IgnoreZombieDensity;IsDisguise;IsFireFuel;IsFireTinder,
		ScratchDefense = 5,
	}

	
}